Modo Drums levels are really quiet

Another Modo Drum question

Am I missing something?

I’m using Modo drum 1.5, silver kit.

In Reaper I have it set, to send each of the drums to a separate channels, with all of the channels in a folder for more control

In the Modo app, I have to set the master volume and all of the individual channels to max (0) In Reaper, I have each of the sends set to default of 0 for the volume, and each of the channels in Reaper set to 0

The drums are terribly quiet, and if I add anything else to the mix, the drums can’t be heard

To solve for this I put a limiter on the top level folder for the drums and gave it 7db of boost. This is a crazy amount of boost and I’ve never had to do this before. Doesn’t seem right.

Am I missing something?

That doesn’t sound right. I am not on Reapoer but on FL, and yes, sometimes I do need to boost master by a few db, but never set to max across the board.

can you check the options and setting to make sure nothing odd is set there.

I checked everything I could, still no solution

I haven’t had this issue before with any other VST, but it seems as if putting the drums in a folder and creating sends for each individual drum is what’s causing the cut in volume.

In the same project I’m experiencing this, I put an instance of modo drums with the midi file on a separate track, and the volume decrease issue isn’t nearly as bad. Yes I still have to boost it a little, but not to the extent I’ve had to resort to.

I’ll continue to look for the root cause

I don’t understand as I am not an Ableton user. If I understand correctly, so you are basically breaking out each individual drum track into its own track instance into your DAW, right? That would mean you are now bypassing the ModoDrum internal mixer console and whatever pre and post effects it has enabled for that drum bus in the template, right? You would then need to replicate that in your DAW to get level you need. I think that works same as it does when you use Kontakt or Groove Agent drums as well. Once you start breaking out the tracks, you bypass the internal mixer bus. IIRC, some drum tracks in Modo are really quiet and I usually add a compressor on the track in Modo and adjust the threshold until I see the meter moving so I know I am getting decent signal level. (or you can boost the level meter of the individual track as you are doing I guess).

FWIW, I used to do that before, but I gave up as it seems too much hassle and not much gained from it. These days I just use the internal mixer and bus within the Drum vst. If I break anything out, I might just break out the kick or snare at most, but leave the rest of tracks in the drum instance.

Yes,

So what I’m doing is routing each drum in the Modo mixer to a channel in my DAW. I want to do this because the effects in Modo are minimal, and I’d like more precision.

Volume works reasonably well when I use the room and overhead mics, but then that defeats what I got going on in each of the channels.

I’ve been able to do this with other vst’s but this one seems to be a challenge

I need to determine if I want to go through this type of effort. If I don’t, the drums sound kinda fake

We’ll see what happens

I checked Silver kit this morning. Yes you are correct. It does have very quiet elements. Personally, I don’t see it behaving that drasitcally different than other drum VST products on the market. Yes, you could definatly break out each drum element and use different effect plugins for coloration if you want. Its perfectly valid approach and many people work that way.

I just put together a quick walk thru of how I go about compensating for it. I am sure there are other ways of doing it. I don’t anticipate IK are going to implement a patch in Modo for levels, but you could submit a request ask. You never know.

Good luck.