Here's a few ideas I shared on the uno drum facebook.
1 - please can we make mute mute the midi output as well? Also, it should really just mute the sequencer triggers and not the element audio. We don't want decay tails getting cut off.
2 - Possible bug? shouldn't division be saved on a per pattern basis with length? If I want to do a double resolution pattern in 4/8 and program and save a pattern, all subsequently selected patterns play back at 4/8. Even if they were saved as 4/4.
3 - Was thinking it would be a smart move to offer a complementary firmware, if the analogue voices are fully digitally controlled. What I mean is; in the alt firmware the analogue elements 1-6 make percussion noises - kick 1 and 2 are toms, snare is a rimshot, hihhats are cymbals, clap is a maraca, while the pcm voices do kick snare hi hat and clap. The upshot is you can buy another Uno drum to have 6 more analogue percussion voices, and link it to the original via audio in. Fans like me would buy another I think. That way 2 Uno drums take on any other drum machine you can think of sonically. You would get another round of hardware sales for the sake of the programming overhead. Is it possible?
4 - It would be awesome to be able to optionally reverse the amount behaviour of stutter so that 1 only affects crash and 12 includes kick 1. Would add a totally different flavour to keep the core beat going while the percussion stutters. Maybe as an alt combo? Or even better, holding stutter and a pad toggles that element available or unavailable to stutter
5 - Could holding mute and pressing select all mute all?
6 - In mute mode, could x and a pad be solo?
7 - Could you share a schematic of how people could mod this to get individual outputs for the analogue voices like on say the volca drum?
8 - Please can we choose what element is selected via midi cc to facilitate midi controlled rolls of the correct element?
KEEP UP THE GOOD WORK
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)