by pmurri » Mon Feb 26, 2018 12:29 pm
Hi Robert,
I found a workaround. Still sampletank is eating a lot of RAM, but I am using only one instance for different patches.
Here's the workflow:
1. Create a sampletank channel strip at concert level, select "Multi-Output 16ch stereo" (NOT just stereo), with no audio output (important)
2. Within that sampletank create a MULTI with all the instruments you need
3. Within sampletank MIXER route each instrument to a different stereo output (from "3-4" onwards). I also suggest to kill any efx you don't need (eg reverb), since they eat CPU and RAM
4. In mainstage now click on the "+" button that appears near the volume slider of the sampletank channel and each time you click it the outputs from ST will appear sequentially on the right side of the slider
5. within mainstage rout each newly appeared ST instrument to a specific bus as output (eg: strings to bus 6, brass to bus 7, etc). I suggest also to rename the strip with the name of the instrument.
Now when you create a patch in mainstage you can add an audio channel strip that has as input the bus you need. Say you want the ST strings, select bus 6. There you have a patch with a ST instrument not eating extra RAM.
Note: I found that with this setting the "concert level" instruments will always have a priority / replace other instruments in the individual patches. To manage this you have to go into the layer editor of each patch (non ST instruments) and select within the Layer Editor "override parent ranges > add or replace". In this way you can layer the ST concert level patches with sounds from other sources (eg Mainstage patches).
A bit complicated, but it works!
Let me know if you find other solutions.
Ciao,
Paolo
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